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Prototyping competency by career level

Prototyping creates fit-for-purpose representations that make ideas testable before full implementation. It measures how well a prototype answers a question, not how closely every prototype resembles finished work.

Peasy HRPublished August 18, 2026Updated August 18, 2026

Short answer

Prototyping creates fit-for-purpose representations that make ideas testable before full implementation. It measures how well a prototype answers a question, not how closely every prototype resembles finished work.

About Prototyping

Creates fit-for-purpose representations that make ideas testable before full implementation. The competency covers choosing fidelity, representing relevant behavior, managing prototype limits, and learning efficiently from use.

Use this competency for

  • Roles expected to make concepts, flows, services, or technical behavior testable before delivery.
  • Roles accountable for choosing prototype fidelity based on a decision or learning question.

Do not use this competency for

  • Roles that only review prototypes and do not create or adapt representations for testing.

Important distinctions

Interaction design

Prototyping creates a representation used to test an idea. Interaction design defines the intended behavior and task flow that a prototype may represent.

Visual design

Prototyping chooses enough fidelity to answer a question. Visual design determines composition, type, color, and hierarchy in the intended experience.

Expectations by level

IC1

Individual contributor 1

Builds a bounded prototype with guidance, uses the requested fidelity, represents the critical path, and states which parts are functional, simulated, or omitted.

Observable behaviors

  • Connects the screens or steps needed to test the assigned task.
  • Labels simulated behavior and unavailable paths before a session or review.
  • Checks the prototype from its starting point through the intended outcome.

Examples

  • Builds a clickable flow for a checkout question and marks payment processing as simulated.
  • Before testing, fixes a broken path that prevented participants from completing the critical task.

IC2

Individual contributor 2

Independently chooses and builds prototypes for bounded decisions, balances speed with realism, includes relevant alternate states, and revises the representation as questions change.

Observable behaviors

  • Chooses prototype fidelity by naming the question and the realism needed to answer it.
  • Represents alternate paths that could materially affect the result.
  • Removes detail that adds production effort without improving the planned test.

Examples

  • Uses a low-fidelity service walkthrough to test handoffs before investing in interface detail.
  • Adds realistic data and a failure state when both are necessary to evaluate a reporting workflow.

IC3

Individual contributor 3

Leads prototyping for ambiguous or cross-team questions, selects among representation approaches, enables others to test complex behavior, and improves shared prototyping practices.

Observable behaviors

  • Breaks a broad uncertainty into prototypes that test separate decisions in a useful order.
  • Coordinates prototype boundaries when several teams own parts of the represented experience.
  • Creates reusable methods or components that reduce effort without constraining the question.

Examples

  • Sequences a storyboard, interactive flow, and technical spike to test desirability, usability, and feasibility separately.
  • Defines shared prototype data and states so three teams can test one end-to-end service journey.

Add Prototyping to your Function

Use these expectations as a base, then match fidelity choices, artifacts, and evidence to how your team tests ideas.

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Common questions

What does Prototyping measure?

It measures how someone creates the right representation to answer a question before committing to full implementation.

How should managers assess Prototyping?

Use the stated question, fidelity choice, represented paths, declared limits, test results, and changes made from what was learned.

Does a higher-fidelity prototype show higher performance?

No. Performance depends on whether the chosen fidelity answers the decision efficiently and without misleading the people using it.

Related resources

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Information architecture organizes and labels information so people can understand and find what they need. It defines structures, categories, relationships, and navigation logic rather than the behavior or visual treatment of a task.

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Design systems competency by career level

Design systems creates and maintains reusable design standards that improve consistency and delivery. It covers shared foundations, components, documentation, contribution, and change management across teams.

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Guide

How to write level expectations

A level expectation states the work someone at a specific role track and level is expected to handle. Write it in the present tense, identify scope, autonomy, and complexity, and make every adjacent level distinguishable through evidence. Add short behaviors and examples so managers can apply the standard consistently.

Read guide
Prototyping competency expectations | Peasy HR